Weekly challenge 3 Mockups and high-fidelity prototypes Quiz Ans

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Weekly challenge 3: Mockups and high-fidelity prototypes
Graded Quiz

Question 1)
What do mockups allow designers to do?

  • Refine a design’s information architecture
  • Incorporate complex interactions and animations
  • Identify a target user’s needs and pain points
  • Bring designs to life using visual design elements

Question 2)
A designer creates a mockup of a website homepage for a youth services nonprofit. They incorporate elements that add hierarchy to the design, make text easy to read, and add visual style. What visual design element are they using?

  • Typography
  • Symbology
  • Layouts
  • Iconography

Question 3)
When conducting a usability study, it’s important to put people first. You should make sure participants are comfortable, thank them for joining, and address them directly. What are the other best practices for conducting a usability study? Select all that apply.

  • Direct participants to engage quietly, and write down their opinions
  • Communicate clearly, and explain the focus of the study
  • Collect essential paperwork, like non-disclosure agreements and permission to record
  • Ask the right questions, and encourage elaboration

Question 4)
Imagine you are leading a usability study for a prototype of a responsive website designed to make it easier for older adults to book a rideshare. You are having a hard time interpreting feedback from one of the participants. What can you do?

  • Revise the study method, and ask participants to write down and submit their ideas
  • Take a break from asking questions, and check the video recording
  • Summarize the participant’s idea, and repeat what you think they mean
  • Thank them for their response, and move on to another participant

Question 5)
A designer conducts a usability study for a mobile app prototype that helps people locate and reserve available parking spaces. They gather and organize the data in this spreadsheet: usability research study results. What trends can the designer identify in this data? Select all that apply.

  • Participants are able to locate a parking space using the “Reserve a Space” feature
  • Participants have mixed feelings about whether the parking locator app is useful
  • Participants may be confused about how to locate a parking space using the “Reserve a Space” feature
  • Participants may be confused about how to confirm, verify, and reserve a parking space

Question 6)
Fill in the blank: Strong insights must be grounded in real data, which means researchers should base insights on _____.

  • how respondents delivered their answers, not what they said
  • what they expected to find in the research, rather than what they observed in the study
  • what they observed during research, not what they felt at the time
  • whether the research questions have changed since the usability study was conducted

Question 7)
How can researchers identify which usability study insights to apply to their design?

  • Prioritize research insights, from most urgent to least urgent
  • Prioritize stakeholder input, from most helpful to least helpful
  • Prioritize user pain points, from most common to least common
  • Prioritize trends in the data, from most actionable to least actionable

Question 8)
Imagine a research team finishes prioritizing insights from a usability study of a responsive website. The researchers identify only four P0 issues, but dozens of P1 issues. What is the best strategy to implement this feedback?

  • Resolve as many P0 and P1 updates as possible, and flag remaining items to revisit in future usability testing
  • Resolve as many P0 and P1 updates as possible, and add remaining items into another category: P2 updates
  • Resolve P0 updates now, and then resolve P1 updates one by one, time permitting
  • Resolve P0 updates now, and further categorize P1 updates into another category: P2 updates

Question 9)
Before testing a prototype, why is it important for a designer to confirm that the app meets specific platform requirements? Select all that apply.

  • To align with a designer’s platform of preference
  • To design an experience that aligns with platform conventions
  • To ensure the team meets market growth expectations
  • To meet the expectations of users on the platform

Question 10)
When building a high-fidelity prototype in Figma or Adobe XD, what do you do once you connect the screen or elements within the screens?

  • Repeat the process for all screens
  • Lay out the mockups
  • Adjust the animation
  • Add interaction details

Question 11)
Fill in the blank: When creating a design system in Adobe XD, you will use a(n) _____.

  • visual system
  • button kit
  • asset panel
  • sticker sheet

Question 12)
What is the difference between wireframes and mockups?

  • Wireframes are interactive designs that closely represent the final product. Mockups are static images without a lot of detail or color.
  • Wireframes are static images that provide an overview of the layout and hierarchy of the webpage. Mockups are static, high-fidelity designs with visual and UI elements.
  • Wireframes are static, high-fidelity designs that closely represent the final product. Mockups are static images that provide an overview of the hierarchy of the webpage.
  • Wireframes are static designs with visual and UI elements. Mockups are static images that provide an overview of the layout and hierarchy of the webpage.

Question 13)
Fill in the blank: When UX designers and collaborators want a better idea of the final state of a website or app, they can review _____.

  • low-fidelity prototypes
  • digital wireframes
  • case studies
  • mockups

Question 14)
A designer creates a mockup of a website homepage for a yoga studio. They incorporate elements including images and symbols associated with health and wellness. What visual design element are they using?

  • Symbology
  • Iconography
  • Layouts
  • Typography

Question 15)
When conducting a usability study, it’s important to ask open-ended questions and encourage participants to elaborate on their ideas. What are the other best practices for asking questions? Select all that apply.

  • Ask the same question from different angles.
  • Encourage participants to chat with each other.
  • Use the same set of questions with each participant.
  • Don’t mention other participants.

Question 16)
Which of the following situations indicate a Priority 1 (P1) issue in a design?

  • A user is prevented from completing the main user flow
  • A user is unable to access a part of the design
  • A user feels tricked by a part of the design
  • A user completes the main flow, but notes a convenience pain point

Question 17)
If a developer is creating an app specifically for iOS mobile devices, is it important to test an app experience on all common mobile platforms?

  • Yes. Since these platforms together reflect the needs of most mobile users, it’s important to test this app on all common mobile platforms.
  • No. The designer should test the app experience on the platform the app is designed for.
  • Maybe. It depends on the results of usability testing.

Question 18)
What is the first step when building a high-fidelity prototype in Figma or Adobe XD?

  • Adjust the animation
  • Lay out the mockups
  • Add interaction details
  • Repeat the process for all screens

Question 19)
What elements in a mockup give designers a better idea about the final state of the website or app?

  • Navigation and transitions
  • Triggers and motion
  • Visual and UI
  • Functionality and sound

Question 20)
How can designers employ the typography visual design element to enhance a mockup?

  • Compile images, shapes, and symbols to create an association with a subject or idea
  • Mix, match, and contrast colors and text to communicate a core theme
  • Arrange text and images to organize simple user journeys, and make content easy to find
  • Organize text and typefaces to make language legible, readable, and visually appealing

Question 21)
When conducting a usability study, it’s important to make sure participants sign a nondisclosure agreement (NDA) before you ask questions. What is the purpose of an NDA? Select all that apply.

  • Verify parents and guardians have provided permission for their kids to participate
  • Inform participants they can’t talk about the product or study publicly
  • Confirm participants’ active consent to record the session
  • Build trust with participants and increase rapport

Question 22)
During a usability study, researchers select a data gathering technique that helps participants turn their thoughts into shared ideas through spoken, signed, or typed words. What is this method called?

  • Think-aloud method
  • Shared-ideas method
  • User-first method
  • Question-and-answer method

Question 23)
A designer conducts a usability study for a mobile app prototype that helps people locate and reserve available parking spaces. They gather and organize the data in this spreadsheet: usability research study results.

In row 1, the designer identifies a theme. Which statement below best describes this theme?

  • Some respondents had difficulty locating a parking space using the “Reserve a Space” feature
  • Four out of four respondents report they are able to confirm selection, verify cost, and reserve a parking space.
  • All participants are able to locate a parking space using the “Reserve a Space” feature
  • The “Reserve a Space” feature may require an update following P0 design changes

Question 24)
Fill in the blank: Before conducting a usability study for an Android app, it’s important to design an experience that meets ___.

  • trending iconography and typography ideas.
  • platform-specific conventions and user expectations.
  • designer needs and solutions.
  • stakeholder expectations of market growth.

Question 25)
When building a high-fidelity prototype in Figma or Adobe XD, why is it important to adjust the animation?

  • The animation settings establish the main user flow.
  • The animation settings establish the timing a user has to advance from one screen to the next.
  • The animation settings determine the number of triggers for each element.
  • The animation settings determine how the prototype moves from one screen to the next.

Question 26)
Fill in the blank: When creating high-fidelity digital mockups, you should build them in _____.

  • a new design tool
  • the practice section of a design tool
  • the same design tool you used to build your wireframes and low-fidelity prototype
  • a different design tool from your earlier design iterations

Question 27)
When conducting a usability study, the researchers decide to record their findings in a debriefing meeting after the session. Is this the best way to collect their observations?

  • Yes. This is a widely used data collection method. Researchers can collect and synthesize their observations directly after the session.
  • No. It is important to record the usability study session. Researchers can use a paper note sheet, screen recorder, video recorder, or audio recorder.
  • Maybe. It depends on the research goals. Researchers can record the sessions, or collect their observations directly after the session.

Question 28)
A Priority 0 (P0) research insight is one that must be fixed. Which of the following usability study examples is a P0 issue?

  • A user comments that they are frustrated with an app’s slow download speed
  • A user that wears eyeglasses needs to zoom-in to review an app’s terms and conditions
  • A user reports a lag with an app’s in-app map feature, which relies on outside data
  • A user taps a button on a mobile app to submit a form, but the button does not work

Question 29)
Fill in the blank: When creating a design system, you can download a _____ to help get a head start on your designs.

  • prototype template
  • UI kit
  • color checker
  • style locator

Question 30)
What should high-fidelity mockups include?

  • Clickable and interactive components
  • Front- and back-end site code
  • Digital and paper-based wireframes
  • Visual and UI elements

Question 31)
Consider the following scenario:
A researcher is prioritizing insights from a usability study of an online learning app. The researcher identifies a common theme: When users complete a test, they click submit, but they are unable to verify submission until the instructor grades it. How should the researcher prioritize this issue?

  • This is a P1 issue since this feature request does not impact the app’s functionality
  • This is a P1 issue since users cannot complete the user flow
  • This is a P0 issue since users feel tricked by the submission feature
  • This is a P2 issue since it requires back-end updates, which delay the timeline

Question 32)
Imagine a research team conducts a usability study for a social media website design. They identify several themes and work with the team’s engineering and product leads to prioritize insights. Which of the following findings should the team categorize as a priority 1 (P1) research insight? Select all that apply.

  • A user clicks the back button on the website, and the button does not respond
  • A user needs to manually scroll through snapshots in the “add photo” feature, but would prefer an animated gallery
  • A user reports that when they click the “share content” feature, the page crashes and reloads
  • A user needs to manually select the input language on the “translate post” feature, but would prefer automatic language detection

Question 33)
Fill in the blank: When creating a design system in Figma, you will use a(n) _____.

  • button kit
  • visual system
  • assets panel
  • sticker sheet

Question 34)
Fill in the blank: Strong insights must be supported by _____.

  • design best practices
  • outliers in the data
  • research team opinions
  • multiple pieces of data

Question 35)
A designer conducts a usability study for a mobile app prototype that helps people locate and reserve available parking spaces. They gather and organize the data in this spreadsheet:

How can the designer identify themes in this data? Select all that apply.

  • Identify comments with actionable feedback
  • Identify consistent comments from a single respondent
  • Identify rows that contain a lot of 1s
  • Identify rows that contain a lot of blanks

 

 

3 thoughts on “Weekly challenge 3 Mockups and high-fidelity prototypes Quiz Ans”

  1. Strong insights must be supported by _____.

    research team opinions (Incorrect)
    design best practices
    outliers in the data
    multiple pieces of data

    When creating a design system, you can download a _____ to help get a head start on your designs.

    UI kit (Correct ans)

    Reply

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